Trends

Alfred Hitchcock (The Beatles and Pink Floyd) and the future of Health IT

In the classic Alfred Hitchcock film “Rope,” Hitchcock shot continuous scenes for periods lasting up to 10 minutes (the length of the film camera magazine), continuously panning from actor to actor. Every other segment ended by panning against or tracking into an object—such as a man's jacket blocking the entire screen, or the back of a piece of furniture.

In doing this, Hitchcock effectively masked half the cuts in the film.

Gamification and the diagnosis of Learning Disabilities

Last week during one of our favorite tweetchats (#HITSM -- Fridays at 12noon Eastern) the topic of gamification in Healthcare came up.

Gamification has been a fairly hot topic for a few years now, and many industries are scrambling to understand it, and to find ways that they can use gamification to improve client engagement in their product(s)

Wikipedia defines Gamification as

Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' self contributions.

Why Your Business Should Opt for a Minimal Awesome Solution, Not a Minimum Viable Product (MVP)

The concept of MVP (Minimum Viable Product) has become increasingly popular in the world of software development. However, this approach can lead to a less-than-adequate solution for users. Let's explore why organizations should strive for a minimal awesome solution instead of an MVP.

The Shock Doctrine and Human-centered Design

So far I’ve been fortunate to have lived my life in three major metropolitan areas in the United States. Each of these different geographic locations have their own unique culture that is clearly evident in the conversations that you would often overhear when out at a restaurant or coffee shop, etc.

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